So I have been thinking that when I release Fight The Darkness what sort of reviews I will get, and I realized that I need to do some self reflecting on some of the possible reviews I could get.
Good Reviews.
Worth The time and money nice to see a developer in Australia
It's an interesting game that some interesting concepts.
The scares in this game a good, and pacing of the works really good.
The Story work really well for a game that isn't to long.
The mood of this game is really works in favor for this type of game.
Level design is smart give the right amount of exploration and linearity to it.
it's so good this must be game of the year.
It's the best game world, people that don't like this game don't know what makes a good game.
Can't wait for the next game in the series.
Really Like the style of the game, and how it makes the game work to show off the best bits.
Bad Reviews
Where are the scares
it's not surprising that a student did this game.
Wish i had spent my time doing something else instead of playing this game.
Not a good looking game, and the 3d models aren't good either.
Where are the difficulty settings in this game.
need more just two weapons why aren't there more weapons.
not options on game play style, or different approaches to a problem.
Game is to long, and the story doesn't keep you interested in the game.
Story is boring and doesn't make an sense bad writing.
Full of bugs, and glitches this game hasn't even been tested properly.
Australian game DEV, concept art, games in development, journals on what being work on.
Sunday, November 10, 2013
Sunday, August 18, 2013
Freemium Model.
So I have been thinking where I should put my game and some of the places i thought of are.
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It's not like Assassin's Creed
It's not like Call Of Duty
It's not like Age of Empires
It's not like Minecraft
It's not like Walking Dead
It's like Fear
It's like Resident Evil
It's like Silent Hill
It's like Dead Space
It's like psychedelic
Fear.
Evil.
Silent.
Dead.
Psychedelic.
1) Silent
2) Psychedelic
3) Fear
4) Dead
5) Evil
Silent
Gog, steam greenlight, Desura, playstore, app store apple,
indieDb.
This is the current model i'm thing of where i go with my game.
Steam Green Light, free to play that allows the play to buy
in game items that allow the play to use different weapons and skins.
It will work like this because the game will still be balanced
to allow for someone to play without the need to pay, but paying with give the
player the ability to play with less seriousness have weird fun.
It's not like Assassin's Creed
It's not like Call Of Duty
It's not like Age of Empires
It's not like Minecraft
It's not like Walking Dead
It's like Fear
It's like Resident Evil
It's like Silent Hill
It's like Dead Space
It's like psychedelic
Fear.
Evil.
Silent.
Dead.
Psychedelic.
1) Silent
2) Psychedelic
3) Fear
4) Dead
5) Evil
Silent
Tuesday, June 11, 2013
Monday, June 10, 2013
Wednesday, May 22, 2013
As the crow flies
As the crow flies
Well sorry about this late post, but here's at least some compensation. I got some pics of what one of the creeps you will be facing in Fight the Darkness.
This particular creep is crow that fast and relentless be ready to have fun kill this mocking bird.
Well sorry about this late post, but here's at least some compensation. I got some pics of what one of the creeps you will be facing in Fight the Darkness.
This particular creep is crow that fast and relentless be ready to have fun kill this mocking bird.
Monday, May 20, 2013
Its been a While.
So it's been a while since i last blog, yes I'm still live and yes the games that I'm developing are still alive and well i have just had a case of flu that wouldn't allow me to get out bed with coughing for serious enough time that i thought that i might vomit.
But enough self pity for me I got three important pieces of information to give.
Firstly the FPS game Fight The Darkness is going along well I'm in the midst of developing objects for game, to allow the game feel more alive and to give the player more options on what they can do, what they need to do and give some variety on the game play.
Secondly the tower defence game that I'm developing has had some stand stills, i have got the second tower done just need UV it and texture it, but I have hit a snag I'm having trouble getting my tower into the game and to work properly. I'm however getting a better idea of what i need to get the game running and I would like to remind my followers yes that I do have three creeps done and i have go idea for a fourth creep that should be interesting to do and easy.
Thirdly I have decided that I'm going to continue this game by the end of the year and try to get this game available to for general public to play. I'm very serious about this since i want to make my mark on the game industry and put out a full game that people can enjoy.
Just a reminder of to everyone i have wall, floors, and ceiling textured. for the FPS Fight The Darkness and i do have plans to redo the texture for the ceiling, also note that I have list objects and items for game that I created and i have half of them done and should get the others done soon, i don't have a texture ready for them but i do have them UV.
Thanks for reading my blog and you should expect another blog in the next 24 hours that should have some screen shots of the game running.
But enough self pity for me I got three important pieces of information to give.
Firstly the FPS game Fight The Darkness is going along well I'm in the midst of developing objects for game, to allow the game feel more alive and to give the player more options on what they can do, what they need to do and give some variety on the game play.
Secondly the tower defence game that I'm developing has had some stand stills, i have got the second tower done just need UV it and texture it, but I have hit a snag I'm having trouble getting my tower into the game and to work properly. I'm however getting a better idea of what i need to get the game running and I would like to remind my followers yes that I do have three creeps done and i have go idea for a fourth creep that should be interesting to do and easy.
Thirdly I have decided that I'm going to continue this game by the end of the year and try to get this game available to for general public to play. I'm very serious about this since i want to make my mark on the game industry and put out a full game that people can enjoy.
Just a reminder of to everyone i have wall, floors, and ceiling textured. for the FPS Fight The Darkness and i do have plans to redo the texture for the ceiling, also note that I have list objects and items for game that I created and i have half of them done and should get the others done soon, i don't have a texture ready for them but i do have them UV.
Thanks for reading my blog and you should expect another blog in the next 24 hours that should have some screen shots of the game running.
Wednesday, March 27, 2013
AI and ME
I have been meaning to post this for a while this will be the AI that i have decided that i want to use for FPS game Fight the Darkness.
AI
System one
Part one of the AI system works on trigger events when player
get certain point on the level the enemy will go to that location to find the
player this when the second part of the AI starts.
The second part is when after the trigger event happens the
enemy AI will try to find the player by either seeing the player by direct line
of sight or when the AI hears the player.
If the is unable to find the player after a certain amount
of time enemy AI will return to origin position, but now is wait for the player
to create sound of significantly loud enough for the enemy to be trigger into
action and go to the last known position, the cycle starts again.
System two
System two works with a trigger system, but unlike system
one the AI will know where the player is at all time a track down the player
and attack. However this system will be used rarely for the enemies AI.
Well that was the AI that i want to design and use.
I also have recently finished my second creep for the tower defence game, the name for this creep for now is code name FATTY.
Monday, March 18, 2013
Tower Defence Map
I have done a quick mock up of the tower defence map, while it doesn't have everything it does give me a good idea of what the map will look like and refresh what i need to do and get a proper idea of where i'm heading.
Tuesday, March 12, 2013
i have recently finish doing the first creep model for the tower defence game I'm making why i have texture it does show a lot of promise, i just need to do three more creeps and that will done.
hopefully by the end of this week i will have upload some pictures of the level I'm doing for the tower defence game, and for the fps game I'm working on.
hopefully by the end of this week i will have upload some pictures of the level I'm doing for the tower defence game, and for the fps game I'm working on.
Thursday, February 28, 2013
FPS (Fight The Darkness)
The other game that i'm working on is an FPS game called Fight The Darkness which is game that will sort of be like FEAR but taking a different style.
i also final came up with a name for what i'm going to call my self as a dev Smash Games
i have two concept weapons for the game which i have finished.
i also final came up with a name for what i'm going to call my self as a dev Smash Games
i have two concept weapons for the game which i have finished.
Sunday, February 24, 2013
3d Tower Design
I have recently down a quick 3d max tower design while I need to to do some addition touches to the over look but so far it's going good.
Sunday, February 10, 2013
Tower Design
Today I was able to get some tower design done in photoshop, doing some blocking and doing some finer design elements. I have come up with three types of towers that i could be using.
The only tower that i got to the point where some proper design is a basic gun tower.
below i have the designs that i have come up with.
The only tower that i got to the point where some proper design is a basic gun tower.
below i have the designs that i have come up with.
Monday, February 4, 2013
This is Dulian the Dev
I'm starting a blog on what work that i will be working on and any concept design that i have.
The current game that I'm working on is going to be a 3d tower defense game, at the moment i have ideas on what I'm going to base the game around i still need to work out what needs to be figure out.
I have the enemy even what sort of tower I'm using and the player character, but I'm still working on the location of the game or how many different location I should have.
By sometime next week I should have some concept art of what I'm leading towards.
I'm starting a blog on what work that i will be working on and any concept design that i have.
The current game that I'm working on is going to be a 3d tower defense game, at the moment i have ideas on what I'm going to base the game around i still need to work out what needs to be figure out.
I have the enemy even what sort of tower I'm using and the player character, but I'm still working on the location of the game or how many different location I should have.
By sometime next week I should have some concept art of what I'm leading towards.
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