AI
System one
Part one of the AI system works on trigger events when player
get certain point on the level the enemy will go to that location to find the
player this when the second part of the AI starts.
The second part is when after the trigger event happens the
enemy AI will try to find the player by either seeing the player by direct line
of sight or when the AI hears the player.
If the is unable to find the player after a certain amount
of time enemy AI will return to origin position, but now is wait for the player
to create sound of significantly loud enough for the enemy to be trigger into
action and go to the last known position, the cycle starts again.
System two
System two works with a trigger system, but unlike system
one the AI will know where the player is at all time a track down the player
and attack. However this system will be used rarely for the enemies AI.
Well that was the AI that i want to design and use.
I also have recently finished my second creep for the tower defence game, the name for this creep for now is code name FATTY.
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