Wednesday, March 27, 2013

AI and ME

I have been meaning to post this for a while this will be the AI that i have decided that i want to use for FPS game Fight the Darkness.


AI
System one
Part one of the AI system works on trigger events when player get certain point on the level the enemy will go to that location to find the player this when the second part of the AI starts.
The second part is when after the trigger event happens the enemy AI will try to find the player by either seeing the player by direct line of sight or when the AI hears the player.
If the is unable to find the player after a certain amount of time enemy AI will return to origin position, but now is wait for the player to create sound of significantly loud enough for the enemy to be trigger into action and go to the last known position, the cycle starts again.


System two
System two works with a trigger system, but unlike system one the AI will know where the player is at all time a track down the player and attack. However this system will be used rarely for the enemies AI. 


Well that was the AI that i want to design and use.

I also have recently finished my second creep for the tower defence game, the name for this creep for now is code name FATTY.

 

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