Wednesday, March 27, 2013

AI and ME

I have been meaning to post this for a while this will be the AI that i have decided that i want to use for FPS game Fight the Darkness.


AI
System one
Part one of the AI system works on trigger events when player get certain point on the level the enemy will go to that location to find the player this when the second part of the AI starts.
The second part is when after the trigger event happens the enemy AI will try to find the player by either seeing the player by direct line of sight or when the AI hears the player.
If the is unable to find the player after a certain amount of time enemy AI will return to origin position, but now is wait for the player to create sound of significantly loud enough for the enemy to be trigger into action and go to the last known position, the cycle starts again.


System two
System two works with a trigger system, but unlike system one the AI will know where the player is at all time a track down the player and attack. However this system will be used rarely for the enemies AI. 


Well that was the AI that i want to design and use.

I also have recently finished my second creep for the tower defence game, the name for this creep for now is code name FATTY.

 

Monday, March 18, 2013

Tower Defence Map






I have done a quick mock up of the tower defence map, while it doesn't have everything it does give me a good idea of what the map will look like and refresh what i need to do and get a proper idea of where i'm heading.


Tuesday, March 12, 2013

i have recently finish doing the first creep model for the tower defence game I'm making why i have texture it does show a lot of promise, i just need to do three more creeps and that will done.



hopefully by the end of this week i will have upload some pictures of the level I'm doing for the tower defence game, and for the fps game I'm working on.